Wood Floor Parquet Walnut 016 – Free Seamless PBR Texture

free seamless pbr texture wood floor parquet walnut ground

Wood Floor Parquet Walnut 016 is a free seamless PBR texture of dark walnut hardwood parquet flooring — short planks laid in an offset brick pattern, with deep chocolate-brown tones, strong natural grain variation, and the warm satin sheen of a lightly lacquered hardwood floor.

Walnut is one of the most sought-after hardwood species in interior design. Its deep, rich colour ranges from warm chocolate brown to cooler grey-brown, with a straight-to-slightly-wavy grain that catches light differently across each plank. This texture captures that variation accurately: no two planks are identical in tone or grain direction, with some running straighter and others showing the subtle flame figuring that makes walnut so visually distinctive. The offset plank layout creates a classic parquet pattern with staggered end joints, giving the floor a formal, considered quality without the complexity of herringbone or chevron. The roughness map reflects a light satin lacquer finish, enough sheen to read as a finished interior floor, not so glossy that it becomes a mirror. One of the most universally useful floor textures for contemporary and mid-century interior renders..

Included Maps

This texture ships with the following PBR maps at 1024 × 1024 px (Patreon Tier 3 unlocks the 4K uncompressed PNG version plus the SBS/SBSAR Substance Designer source files):

  • Color (Albedo) – base diffuse color
  • Normal – surface micro-detail and depth
  • Displacement – geometry-level depth for subdivision or parallax
  • Roughness – specular control (matte vs. glossy areas)
  • Ambient Occlusion – contact shadows baked into crevices
  • ORM (Patreon exclusive) – packed Occlusion/Roughness/Metallic for Unreal Engine. What is an ORM texture?

Engine & Software Compatibility

Drop these maps directly into any PBR-capable software. Tested workflows:

  • Blender — connect via the Principled BSDF node. Use Color → Base Color, Normal → Normal Map node → Normal, Roughness → Roughness, Displacement → Displacement node in the material output.
  • Unreal Engine 5 — use the ORM map (Patreon) for the packed texture slot, or plug Roughness/Metallic/AO individually into a Material.
  • Unity (URP / HDRP) — Color → Albedo, Normal → Normal Map, Roughness → Smoothness (invert the channel).
  • Godot 4 — StandardMaterial3D: Albedo → Albedo, Normal → Normal Map, Roughness → Roughness.
  • Maya / 3ds Max / Cinema 4D — compatible with Arnold, V-Ray, and Redshift via their PBR shader nodes.

Best Use Cases

Not sure where to apply this texture? Here are some ideas from the community:

  • Contemporary and mid-century modern interior archviz — living rooms, bedrooms, open-plan kitchen-diners
  • Luxury residential and hospitality renders — hotel lobbies, boutique apartments, high-end retail spaces
  • Game environments requiring upscale interiors — mansion levels, penthouse settings, executive offices
  • Real estate visualisation and property marketing renders
  • Product visualisation backgrounds — furniture, lifestyle goods, interior accessories shot on a warm wood floor
  • Film and TV set design pre-visualisation for period and contemporary interior scenes

Tiling & Technical Notes

The texture is fully seamless, it tiles without visible seams in any direction. The offset plank pattern is designed to repeat naturally, but for very large floor areas (over 20 square metres in archviz scale) consider using Blender’s Texture Coordinate node with a slight random offset per object, or Unreal’s Material Instance with randomised UV tiling, to break up any perception of repeat. The strong grain directionality means UV rotation matters, planks should run along the longest axis of the room for the most natural result. The deep walnut tone can be lightened toward a mid-oak character with a simple Hue/Saturation node adjustment in Blender or a tint in Unreal’s material, giving this texture considerably more range than its base colour suggests. The color and roughness can be fully modified with the Substance Designer source files available to patrons.

License: CC0 (Public Domain) — free for personal and commercial use, no attribution required. Full license details

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Frequently Asked Questions

Can I use this texture in a commercial game or product?

Yes. All textures on 3dtextures.me are released under CC0, which means they are effectively public domain. You can use them in commercial projects without attribution.

What resolution is included for free?

The free download is 1024 × 1024 px. Patreon Tier 3 unlocks 4K (4096 × 4096 px) uncompressed PNGs plus the Substance Designer source files.

How do I download all textures at once?

A bulk download link is available to Ko-Fi supporters and Patrons.
Support on Ko-Fi to receive the folder link.

What is a seamless / tileable texture?

A seamless texture has matching edges on all four sides, so it can be repeated infinitely across a surface without a visible seam or border. All textures on this site are seamless.

What are SBS / SBSAR files?

These are Substance Designer source files that let you modify the texture parameters  colour, roughness, scale, etc.) non-destructively. Available to Patreon supporters.


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