Wood 011a – Free seamless texture, 1024 x 1024, with the following maps: Diffuse Normal Displacement Roughness Ambient Occlusion This texture is named 011a because it was made with the same SBSAR file of Wood 011. With the SBS/SBSAR files you can make an infinite amount of that kind of texture.
So I’ve decided to do a texturing example with the textures I have here. It’s an interior design scene, made in Blender and rendered in Cycles. It’s my first time doing something like this, quite enjoy it and will definitely do more renders like this one. At the bottom of the post you’ll find the textures I used and their folder links and for Patrons I’ll be providing the Blend file. Here’s a clay render: And an Ambient Occlusion render: […]