
Category Archives: Default

Wood Herringbone Tiles 004
by Katsukagi
Wood Herringbone Tiles 004 – Free seamless texture, 1024 x 1024, with the following maps: Diffuse Normal Displacement Roughness Ambient Occlusion
Categories: Default • Tags: archviz, Floor, herringbone, pbr, Substance Designer, Tiles, Wood

Stone Floor 004
by Katsukagi
Stone Floor 004 – Free seamless texture, 1024 x 1024, with the following maps: Diffuse Normal Displacement Roughness Ambient Occlusion
Categories: Default • Tags: archviz, Floor, Grass, ground, path, pbr, Stone, Stone Floor, Substance Designer

Pixar’s RenderMan – Material Pack
by Katsukagi
So, Pixar released this material pack for its RenderMan renderer. The pack uses several textures from here. If you use RenderMan, take a look on this awesome pack. https://renderman.pixar.com/material-pack-02
Categories: Default

New Tutorial – Leather Weave
by Katsukagi
Texture and lowpoly 3D Models/assets requests – Open Slots.
Categories: Default • Tags: blender, patreon, Substance Designer, tutorial

Offer me a Ko-fi
by Katsukagi
Hi guys. I create a page on Ko-fi so that you guys can have the choice to support me and my projects. So, if you want to help me and support me buy me a Ko-fi and I’ll continue creating textures. Anyone who supports me will be given links to where I keep all my textures can download them with just one click. ++++++++++++++++++++++++++++++++++++++++++ Supporters who give 4 or more coffees will be given the links to all of my […]

Texture Pack – Volume 1
by Katsukagi
Welcome to my first pack with 100 textures This pack contains 100 textures plus generated displacement, normal, ambient occlusion and specularity maps, in a total of 500 images plus a sample render of each texture. Each texture as a dimension of 2048 x 2048 pixels and every single one of them are seamless/tileable. This pack consists of several categories with one or more textures per category. And the categories are: – Asphalt (1) – Brick Wall (4) – Cardboard (2) […]
Categories: Default • Tags: pack, pbr, seamless, texture, tileable

SBS/SBSAR files, what are these?
by Katsukagi
A SBS file is a Substance Designer (SD) source. You can edit the file, the texture, inside Substance Designer. A SBSAR file is a compiled SBS file. Meaning, you don’t need Substance Designer to open the file, you only need Substance Player to open it. In Substance Player you can customize the textures with the options made available in SD. SBSAR files can also be used directly inside other programs like Substance Painter, Unreal Engine 4, Maya, 3DSMax, or Cinema […]
Categories: Default