ORM Texture

An ORM texture is a channel-packed image used in PBR workflows to store three grayscale maps – Ambient Occlusion (Red), Roughness (Green), and Metallic (Blue) – into a single RGB file.

This technique slightly optimizes performance and saves storage space by reducing the number of texture lookups in game engines like Unreal, Unity, Godot and 3D modeling software like Blender.