Metal Rusted Painted Peeling 004 11/06/2016 by Katsukagi free seamless metal rusted painted peeling texture with diffuse, normal, displacement, specularity and occlusion maps. Categories: Uncategorized • Tags: aged, Grunge, Metal, painted, pbr, Rusted, seamless, wear, worn
Metal Rusted Painted Peeling 003 11/06/2016 by Katsukagi free seamless metal rusted painted peeling texture with diffuse, normal, displacement, specularity and occlusion maps. Categories: Uncategorized • Tags: Grunge, Metal, painted, pbr, Rusted, seamless
Metal Rusted Painted Peeling 002 11/06/2016 by Katsukagi free seamless metal rusted painted peeling texture with diffuse, normal, displacement, specularity and occlusion maps. Categories: Uncategorized • Tags: aged, green, Metal, pbr, Rusted, seamless
Metal Rusted Painted Peeling 001 10/06/2016 by Katsukagi free seamless metal rusted painted peeling texture with diffuse, normal, displacement, specularity and occlusion maps. Categories: Uncategorized • Tags: green, Metal, painted, pbr, peeling, Rusted, seamless
Metal Grunge 003 21/05/2016 by Katsukagi free seamless metal grunge texture with diffuse, normal, displacement, specularity and occlusion maps. Categories: Uncategorized • Tags: aged, brown, Grunge, Metal, pbr, seamless, wear, wearing, worn
Metal Grunge 002 20/05/2016 by Katsukagi free seamless metal grunge texture with diffuse, normal, displacement, specularity and occlusion maps. Categories: Uncategorized • Tags: aged, brown, Grunge, Metal, old, pbr, scratch, scratched, seamless, wear
Metal Grunge 001 19/05/2016 by Katsukagi free seamless metal grunge texture with diffuse, normal, displacement, specularity and occlusion maps. Categories: Uncategorized • Tags: aged, green, Grunge, Metal, old, pbr, scratch, scratched, seamless, worn
Bronze 003 30/04/2016 by Katsukagi free seamless bronze texture with diffuse, normal, displacement, specularity and occlusion maps. Categories: Uncategorized • Tags: Bronze, Metal, wear, wearing
Bronze 002 30/04/2016 by Katsukagi free seamless bronze texture with diffuse, normal, displacement, specularity and occlusion maps. Categories: Uncategorized • Tags: Bronze, Metal, wear, wearing