Lava 002

Lava 002

Seamless texture, 2048 x 2048, with the following maps:

  • Diffuse
  • Normal
  • Displacement
  • Specularity
  • Ambient Occlusion


As always it’s a free texture, you can do whatever you want with it. Just don’t be a prick a tell it’s yours.

If you like my work and you find it good enough to use on your work, consider giving me a small tip using the right menu and in return I’ll provide you a link to the folder where I have all my textures and you can download them all with a single click.

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Take care and be around, I’ll be posting more soon.


  1. Invertex

    Hey, not sure what method you’re using to generate your textures, but it’s not correct. Your displacement map for example isn’t a displacement map, it looks like a bump map but with a light direction baked into it with bright white on one edge of the raised surface and black on the other edge, that’s not how a displacement map works. Same goes for the occlusion and spec maps, they seem to have a light direction baked into them, that is not what you want for rendering.

    • Hey man. You’re absolutely right. This was one of the first textures I made, back in 2016. I was still learning about them. Most of my first textures were approximated from bitmaps and those artifacts were some byproduct that I didn’t knew how to get rid of them.

      Fast forward a bit and you can see that my textures now don’t have that “problem”. Most of all are now generated fully in Substance Designer.

      Thank you for the input.



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