
Metal Plate 049 is a free seamless PBR texture of weathered industrial metal plating, bold red-painted steel panels divided by raised border frames and diagonal cross-bracing, studded with a regular grid of dome-head rivets, and extensively weathered with rust, paint chipping, and bare-metal exposure.
This is the texture of blast doors, industrial storage tanks, ship hulls, and reinforced facility walls, metal that was painted red for visibility or corrosion protection and has since been exposed to moisture, impact, and time. The dominant surface story is the tension between the original saturated red paint and the grey-brown metal underneath, revealed in patches wherever paint has peeled, chipped, or been worn through. The raised panel borders and diagonal corner bracing give each panel module a strong geometric structure, while the dome-head rivets on a regular grid lock the panels together with a satisfying mechanical rhythm. Rust bleeds from every seam, rivet hole, and paint break, running downward in characteristic streaks that confirm the material’s history. The overall tone reads as deeply industrial: not new, not destroyed, but well-used and still functional. An incredibly versatile texture for sci-fi environments, military hardware, industrial game levels, and any scene that needs worn-but-solid metal surfaces.
Included Maps
This texture ships with the following PBR maps at 1024 × 1024 px (Patreon Tier 3 unlocks the 4K uncompressed PNG version plus the SBS/SBSAR Substance Designer source files):
- Color (Albedo) – base diffuse color
- Normal – surface micro-detail and depth
- Displacement – geometry-level depth for subdivision or parallax
- Roughness – specular control (matte vs. glossy areas)
- Ambient Occlusion – contact shadows baked into crevices
- Metallic – PBR metal/dielectric mask separating the metallic bare-metal regions from the dielectric painted and rusted areas
- ORM (Patreon exclusive) – packed Occlusion/Roughness/Metallic for Unreal Engine. What is an ORM texture?
Engine & Software Compatibility
Drop these maps directly into any PBR-capable software. Tested workflows:
- Blender — connect via the Principled BSDF node. Use Color → Base Color, Normal → Normal Map node → Normal, Roughness → Roughness, Displacement → Displacement node in the material output.
- Unreal Engine 5 — use the ORM map (Patreon) for the packed texture slot, or plug Roughness/Metallic/AO individually into a Material.
- Unity (URP / HDRP) — Color → Albedo, Normal → Normal Map, Roughness → Smoothness (invert the channel).
- Godot 4 — StandardMaterial3D: Albedo → Albedo, Normal → Normal Map, Roughness → Roughness.
- Maya / 3ds Max / Cinema 4D — compatible with Arnold, V-Ray, and Redshift via their PBR shader nodes.
Best Use Cases
Not sure where to apply this texture? Here are some ideas from the community:
- Sci-fi game environments: blast doors, corridor bulkheads, station exteriors, spacecraft hull plating
- Military and tactical game environments: reinforced walls, armoured vehicle panels, weapons depot interiors
- Post-apocalyptic game worlds: salvaged barricades, fortified shelters, industrial ruins
- Industrial game and archviz scenes: factory floors, storage tank exteriors, pipeline infrastructure
- Horror and thriller environments: abandoned facilities, boiler rooms, underground bunkers
- Ship and marine environments: hull plating, bulkheads, deck fixtures and structural plating
- Hard-surface modelling practice: high-poly to low-poly baking reference, rivet and panel structure study
Tiling & Technical Notes
The texture is fully seamless, it tiles without visible seams in any direction. The panel grid, rivet layout, and brace diagonal are all designed to repeat naturally across large surfaces. Pay attention to real-world scale: in a typical industrial setting, a panel module like this would be roughly 60–90 cm wide; scale your UVs accordingly for architecturally convincing rivet proportions. On very large surfaces such as building facades or ship hulls, a slight UV rotation or random offset between adjacent mesh sections will prevent the weathering pattern from repeating too obviously. The Metallic map is what makes this texture sing in PBR renderers, don’t leave it unconnected. Without it, all surfaces will render as dielectric and you’ll lose the glint of bare steel that makes worn painted metal look authentic.
The color and roughness can be fully modified with the Substance Designer source files available to patrons.
License: CC0 (Public Domain) — free for personal and commercial use, no attribution required. Full license details
You Might Also Like
If you’re working on a similar project, check out these related textures:
-
- Metal Painted 002, another weathered painted metal surface, lighter and more chipped, for variation across the same scene
- Sci-fi Metal Panel 010, clean geometric sci-fi panelling to contrast against the weathered surfaces
- Painted Metal 001, simpler painted metal surface for backgrounds and secondary surfaces
Frequently Asked Questions
Can I use this texture in a commercial game or product?
Yes. All textures on 3dtextures.me are released under CC0, which means they are effectively public domain. You can use them in commercial projects without attribution.
What resolution is included for free?
The free download is 1024 × 1024 px. Patreon Tier 3 unlocks 4K (4096 × 4096 px) uncompressed PNGs plus the Substance Designer source files.
How do I download all textures at once?
A bulk download link is available to Ko-Fi supporters and Patrons.
Support on Ko-Fi to receive the folder link.
What is a seamless / tileable texture?
A seamless texture has matching edges on all four sides, so it can be repeated infinitely across a surface without a visible seam or border. All textures on this site are seamless.
What are SBS / SBSAR files?
These are Substance Designer source files that let you modify the texture parameters colour, roughness, scale, etc.) non-destructively. Available to Patreon supporters.



