
Glass Frosted 003 is a free seamless PBR texture of frosted glass with a deep-etched geometric pattern, a precise interlocking grid of diamond and hexagonal facets cut into a uniformly matte, sand-blasted glass surface, combining translucency with strong structural surface detail.
This is the glass of high-end interior partitions, decorative architectural panels, and contemporary signage, not plain frosted glass, but the kind where the etching itself becomes the visual statement. The pattern is a tightly interlocked isometric diamond grid: each facet is a slightly raised or recessed rhombus sharing edges with its neighbours, creating a continuous three-dimensional quilt across the entire surface. The micro-geometry catches light differently across each face of the diamond grid, producing the subtle iridescent shimmer visible in the preview render, a quality unique to deeply etched or acid-polished glass. The base is a cool neutral dark grey with very low saturation, suggesting smoked or dark-tinted frosted glass rather than clear. Fine surface imperfections across the frosted areas add realism without interrupting the crisp geometry of the etch. An excellent choice for any scene requiring privacy glass, decorative panels, or architectural glazing with visual interest.
Included Maps
This texture ships with the following PBR maps at 1024 × 1024 px (Patreon Tier 3 unlocks the 4K uncompressed PNG version plus the SBS/SBSAR Substance Designer source files):
- Color (Albedo) – base diffuse color
- Normal – surface micro-detail and depth
- Displacement – geometry-level depth for subdivision or parallax
- Roughness – specular control (matte vs. glossy areas)
- Ambient Occlusion – contact shadows baked into crevices
- ORM (Patreon exclusive) – packed Occlusion/Roughness/Metallic for Unreal Engine. What is an ORM texture?
Engine & Software Compatibility
Drop these maps directly into any PBR-capable software. Tested workflows:
- Blender — connect via the Principled BSDF node. Use Color → Base Color, Normal → Normal Map node → Normal, Roughness → Roughness, Displacement → Displacement node in the material output.
- Unreal Engine 5 — use the ORM map (Patreon) for the packed texture slot, or plug Roughness/Metallic/AO individually into a Material.
- Unity (URP / HDRP) — Color → Albedo, Normal → Normal Map, Roughness → Smoothness (invert the channel).
- Godot 4 — StandardMaterial3D: Albedo → Albedo, Normal → Normal Map, Roughness → Roughness.
- Maya / 3ds Max / Cinema 4D — compatible with Arnold, V-Ray, and Redshift via their PBR shader nodes.
Best Use Cases
Not sure where to apply this texture? Here are some ideas from the community:
- Architectural interior visualisation: office partition walls, corridor privacy screens, bathroom enclosures
- Decorative glass panels in contemporary residential and commercial archviz: entrance lobbies, feature walls
- Retail and hospitality design renders: boutique shop windows, hotel reception screens, restaurant dividers
- Sci-fi and near-future game environments: holographic panel bases, high-tech door panels, security barriers
- Cyberpunk and neon-lit game scenes: the geometric facets catch coloured point lights with strong visual effect
- Product visualisation backgrounds: a frosted geometric panel as a studio backdrop for product shots
- UI and motion graphics: rendered glass panels for title cards, lower thirds, or motion design compositions
Tiling & Technical Notes
The texture is fully seamless, it tiles without visible seams in any direction. The isometric diamond grid is mathematically regular, so the pattern repeat is clean and predictable. Pay attention to physical scale: real etched glass panels typically have facets between 5-25mm across; scaling your UVs to match this range produces the most architecturally convincing result. For large panel surfaces, a slight UV rotation between adjacent panels (5-10°) will make the repeat less perceptible while preserving the geometric character. On a translucent material, the Roughness map drives the most visible visual quality, the contrast between the polished facet faces and the frosted ground is where this texture’s character lives, so avoid any post-process operations that flatten that contrast. The dark grey albedo works equally well as smoked glass or as a base for colour-graded tinted glass; adding a subtle green or bronze tint in your material’s albedo multiplier is all it takes.
License: CC0 (Public Domain) — free for personal and commercial use, no attribution required. Full license details
You Might Also Like
If you’re working on a similar project, check out these related textures:
- Glass Frosted 002 – geometric patterned frosted glass, the closest sibling to this texture
- Glass Pattern 004 – geometric glass surface pattern for window and panel work
- Glass Pattern 003 – another geometric glass pattern variant for architectural and sci-fi use
Frequently Asked Questions
Can I use this texture in a commercial game or product?
Yes. All textures on 3dtextures.me are released under CC0, which means they are effectively public domain. You can use them in commercial projects without attribution.
What resolution is included for free?
The free download is 1024 × 1024 px. Patreon Tier 3 unlocks 4K (4096 × 4096 px) uncompressed PNGs plus the Substance Designer source files.
How do I download all textures at once?
A bulk download link is available to Ko-Fi supporters and Patrons.
Support on Ko-Fi to receive the folder link.
What is a seamless / tileable texture?
A seamless texture has matching edges on all four sides, so it can be repeated infinitely across a surface without a visible seam or border. All textures on this site are seamless.
What are SBS / SBSAR files?
These are Substance Designer source files that let you modify the texture parameters colour, roughness, scale, etc.) non-destructively. Available to Patreon supporters.



